There was a very stubborn guy who refused to surrender despite losing everything except one hidden worke. I nearly slept off chasing him around the map. Sore losers in RTS deserve special punishment honestly. Some people just want to waste your time because they’re angry.
I was literally arguing about this yesterday after one painful defeat 😂. And I am saying “GG” should still happen even if the match annoys you. It’s just basic respect honestly. Back then, refusing to type GG after losing was enough to start a full argument. But some winners can also provoke...
Recently, i've been jumping between ranked and custom matches and honestly casual custom games fits in my current mood more. Ranked ladders stress me too much now 😂. One loss and your whole evening spoils instantly. Custom lobbies still have that old-school vibe. People trying weird strategies...
I finished one custom lobby now and honestly RTS communities can be unbelievably toxic 😂. The worst ones are those players that insult everybody once they start losing. One guy called his teammate “useless farmer” because he forgot one defense tower. That's just too deep for just a game.
Lately, I've been watching some old StarCraft tournament clips. Professional RTS matches still gladdens my heart honestly. The tension, the comebacks, the commentators shouting like football finals are quite interesting. Some streamers make ordinary farming units look like military geniuses...
Rushing in the first five minutes is annoying but it’s not unsportsmanlike. I mean, it's a strategy game. I used to complain too until one guy told me “if your base is weak, that's your problem.” That statement was painful but it changed my mindset instantly.
I was just checking my old StarCraft stats and my APM was embarrassingly low 😂. Around 70-90 max. Meanwhile some online guys play like they are on drugs. Their hands are moving so fast. I stopped caring too much about APM after one guy with crazy speed still lost because his strategy was not too...
Since yesterday evening i’ve been stuck in one 4v4 RTS match and honestly team games bring better vibes more than stressful 1v1s. In 1v1 every mistake feels personal😂. One small error and somebody starts typing “gg ez” immediately. At least in team games you can blame your teammate. Plus the...
I remembered how mercenary units used to cause serious issues amongst my friends during old RTS matches 😂. One guy would suddenly hire one overpowered nonsense unit and destroy everybody’s hard work instantly. But honestly i still like the idea. It adds unpredictability to matches. The annoying...
The hardest faction i ever tried mastering was Zerg in StarCraft. Everything was too fast. You look away one second and your whole economy is gone. 😂 Some people make hard factions look easy online but once you try it yourself, there is respect immediately.
Honestly factions should have mostly different units. If everybody shares the same soldiers with tiny changes, What's the point again? One reason Red Alert still gets my attention today i because Allies and Soviets actually felt different. This copy-paste faction style modern devs that they do...
I was just checking one old Warcraft III replay and honestly the Undead faction still has the craziest vibes I've ever seen in RTS. Everything about them looked wicked in a cool way 😂. There are skeletons everywhere, creepy buildings, strange sounds, that’s evil energy. Even their music used to...
I've been replaying one old Red Alert map and honestly, symmetrical maps are starting to bore me. Every side is too equal and too predictable as well. I like when one player starts near water or one dangerous hill. It makes the whole thing feel more alive. These modern RTS games want everything...
I completed a long session of Total Annihilation and honestly I don’t think RTS games can ever be perfectly balanced. Our creativity will always break the balance somehow. Even if devs try their best, players will always discover one dirty combo that changes everything. The imbalance is what...
Like in Command & Conquer: Red Alert 2, Soviet vs Allies felt totally different. The uniqueness is when your strategy itself must change, not just your skin or color palette. That’s real identity in RTS.
I stepped out to buy me a recharge card and remembered how in Age of Empires II I always picked Britons first. Not even for the skill,.I just love doing it. Longbowmen felt like a safe choice for beginners. Most people naturally gravitate to Humans first in RTS because it feels familiar. Even...
I watched the old ladder replays of Warcraft III: Reign of Chaos and I still think Undead was slightly bad back then. Some factions just feel like they came with premium advantage package. Every RTS has that one faction everybody secretly avoids online.
I just finished one long match in StarCraft II around 2am and honestly I’m starting to think that 3 balanced factions is the real thing. When games start adding 10+ factions, everything just becomes a big confusion. With 3 factions, you can actually learn matchups properly and still have life...
I was just watching one RTS tournament replay and honestly high ground advantage should exist in every strategy game. So, if my army climbs the hill first, give me the reward. Games like Company of Heroes 2 made positioning feel important and tactical as well. Such that if there is a careless...
I was arguing online about counter systems with a friend and honestly rock-paper-scissors balancing is necessary. Without proper counters, one nonsense overpowered strategy will ruin everything. Strategy games become boring once every unit can do everything. Then what’s the point of thinking?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.