quietoffensive
Tactical Speedbump
I completed a long session of Total Annihilation and honestly I don’t think RTS games can ever be perfectly balanced. Our creativity will always break the balance somehow. Even if devs try their best, players will always discover one dirty combo that changes everything. The imbalance is what keeps RTS alive sometimes. Once everything becomes equal, people will complain it’s boring. So, maybe perfection is not the goal, maybe having some chaos is part of the design.