The Sanctuary: Shattered Sun development team hosts a live AMA, answering community questions while playing the current build in multiplayer across four games. Mike (game producer), Null, FoneE, Nate, Vincent, and Lidia take on questions covering the Kickstarter and demo timeline, the road to...
In 2011 EA announced one of the most highly anticipated sequels to an RTS game. Two years later they killed it. It stayed dead for twelve years until the source code was released in 2025. This is the story of Command and Conquer: Generals 2.
Hello! Welcome. Scotsman as a handle is peak originality. Haha. Thanks for taking the time to join us. I'm pretty much the same as you. I have zero time for playing too, although I do try to fit something in.
When you are ready to announce your game, let us know!
Falling Frontier Dev Update: Combat Overview
Hi all, I wanted to take some time to give you a preview of what combat will look like in Falling Frontier. If you happened to read my development update from November, you know that the combat system has gotten a lot of development attention, and...
Tempest Rising could have easily been C&C 5. It carries the DNA proudly. We interviewed the game designer and he was unapologetic about comparisons made to Westwood's classics.
That interview is here:
Hyperwar has been on my radar for over a year now. We covered it back in November 2024:
https://criticalmovespodcast.com/hyperwar-ushering-in-a-new-age/
The demo for the game has just been released. You can find it here:
Fried of the Pod, Perfilozof, covered the game in a recent video...
This looks like it could be pretty smart and a interesting addition to the city builder genre.
It's like a historical, colonial setting and I just love the art style. Looks like Anno 1800 but cute.
Trailer:
I don't really like WWII as a game setting. I don't know, I just never really enjoyed the feel of it. I prefer science fiction titles or alternate history. I played a bit of Company of Heroes, but the only WWII RTS I've spent any amount of time in is R.U.S.E. It has some really cool, really...
We've talked about this on the podcast a few times. It seems like a lot of games are abandoning campaigns and focusing purely on multiplayer despite evidence that the typical RTS gamer wants a campaign first and foremost. I asked the question on Reddit a couple of weeks ago and the results are...
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