In Episode 39 of Critical Moves, Al, Jack, and Adam tackle the complex relationship between narrative and strategy games. The discussion reveals the financial pressures behind storytelling decisions and why most developers can't afford to ignore single-player campaigns. Adam joins on the eve of...
He Is Coming throws you into a three-day survival cycle with no breaks. Day one and two, you scavenge gear and fight off ambushes. Day three, one of 30+ bosses comes for you specifically. Kill it, then immediately start preparing for the next threat.
This first look examines the core mechanics...
In Episode 38 of Critical Moves, Adam and Tim attempt to convince Al that Heroes of Might and Magic is worth his time. Despite their enthusiasm for this 30-year-old strategy series, Al remains skeptical. The conversation reveals why Heroes remains Poland's unofficial national sport and explores...
In Episode 37 of Critical Moves, Joe Beard, creator of the YouTube channel Example of Play, joins Al for a discussion about the gap in strategy game tutorials and how Joe is stepping in to fill it. The episode dives into why many strategy games fail to teach players how to actually play, leaving...
The fact that it's "Mixed" should be a major concern for them though, no? Because that shit sticks. It's super difficult to fix a mixed review score. I am almost exclusively a Steam customer (other than the free stuff you can get on Epic and never play). And, rightly or wrongly, I pay attention...
Slitherine hits 25 years of strategy gaming with live shows, steep discounts, free games, and a new title reveal. The celebration starts with a live event Wednesday, July 9th on Twitch.
The Foundation
JD and Iain McNeil founded Slitherine in 2000 to serve strategy and wargaming enthusiasts...
Every Day We Fight is a smart, stylish tactical strategy game that mixes turn-based combat, real-time exploration, and roguelite mechanics. Trapped in a time loop, you lead a squad of resistance fighters in humanity’s final stand against a mysterious alien invasion.
Master tactical positioning...
This is what happens when a game launches without mature moderation tools and zero PR strategy. Now Broken Arrow is getting review bombed on Steam over what looks like a standard ban dispute wrapped in nationalism and online drama.
Here's the short version:
Ukrainian streamer ZetRoX saw his...
In Episode 36 of Critical Moves, Tim, Al, and Joe celebrate "Indie-pendence" Day by diving into indie strategy games that prove small teams can outclass corporate studios. From space combat simulators to medieval mercenary management, the hosts explore what makes indie developers tick and why...
Mission 17: “Angel’s Leap.” Brother Quindar must reach a promontory overlooking the war zone to perform a psychic scry. Carleon’s task is to secure the approach and hold against repeated waves until the ritual is complete.
The Steam Summer Sale is in progress and there are a huge number of games available to purchase. If you love turn-based strategy games but aren't sure where to throw your hard-earned dollars, I've cut through the trash to find the best turn-based strategy games available during the sale.
Looking for the best RTS games to grab during the Steam Summer Sale? These are my picks. Five truly excellent games now available at a fraction of the usual price.
In Episode 35 of Critical Moves, Tim, Adam, and Jack try to untangle what truly makes a strategy game worthy of the top spot in 2025. Is it innovation? Execution? Scale? The hosts don’t agree on much, but they do uncover some patterns and a few painful truths about the state of the strategy...
In Episode 34 of Critical Moves, Al, Jack, and Tim take a trip back to the golden age of real-time strategy to figure out what made that era so special and why we haven’t seen anything like it since. They reminisce about the peak of RTS, from base-building to faction design, and examine what set...
Mission 16: “Wind River Blockade.” The Death Company have held the canyon at Wind River since Leviathan began. Now, Carleon must push through Wind River, eradicating the Tyranid presence which infests the region.
Mission 15: “The Battle for Angel’s Fall.” At the ruined outpost of Angel’s Fall, Carleon and Sister Verity make their final stand. Cut off and outnumbered, they must hold the perimeter and repel the swarm until relief can reach them.
Mission 14: “The Salt Exchange.” A Tervigon, spawning Tyranids in vast numbers, has taken hold of the salt exchange. Carleon leads a strike team into the settlement to destroy the synaptic beast and eliminate the breeding grounds.
Mission 13: “Genestealer Broods.” Deep beneath the surface, Carleon is ordered to destroy multiple infestation sites spawning Genestealer broods. The swarm grows by the minute, and every delay tightens the noose.
Mission 12: “Gates of Kemrender.” The Blood Angels must break through the ancient gates of Kemrender to reach a vital strongpoint. Tyranid resistance is entrenched, and Carleon must commit his entire force to breach the line.
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