If I'm playing an RTS for one hour, I want to see bases destroyed and armies wiped out, not one calculator deciding who wins. That said, score victories can punish those stubborn players that keep hiding units in corners of the map. We've all met those guys one way or the other. I dont want a...
There was a time I watched a replay where somebody lost the battle twenty minutes earlier but kept hiding around the map. Instead of accepting defeat, they turn the game into hide-and-seek. That's one of my biggest RTS annoyances. At that point, I would stop rushing. Secure the map, scout and...
Modern games sometimes treat high ground like a decoration. You climb a hill and nothing really changes. Then developers wonder why maps feel so flat. Back in the day, controlling important terrain actually meant something. You fought for it because it mattered. I miss that tension. Not every...
Nothing is sweeter than seeing a desperate dodge actually work. It makes battles feel alive. Guaranteed hits can sometimes feel robotic. The annoying part is when your strongest unit misses three times in a row😂. Still, i prefer uncertainty. A little randomness creates memorable moments. If...
One thing I've learned is that greedy players hate early pressure 😂. The moment somebody starts grabbing half the map too quickly, I'm already suspicious. You know something is happening. The best punishment is making them defend before they're ready. Make them spend resources on survival...
I watched a tournament replay and something annoyed me. Those unlimited army selections sometimes make battles feel lazy. Back then when limits existed, people actually had to manage different groups properly. That said, some limits were ridiculous. Selecting tiny groups in huge battles was a...
I was checking the Steam reviews this afternoon and noticed people arguing over this. Personally, a game should be easy to join but hard to master. If a new player feels lost after ten minutes, they will uninstall the game very quickly. But if everybody becomes an expert after one weekend, the...
The players are already managing the economy, scouting and army movement. Now you want them to activate fifteen different abilities too? That is going to be a big stress, not a strategy. The funniest part is that half of those abilities barely matter.
I played a old RTS on my laptop and honestly i almost uninstalled it. The units were moving way too slow. You click once, they respond maybe after several minutes 😂. Meanwhile another game from 15 years ago still feels smooth today. I think responsiveness matters more than graphics. A game can...
I've been playing with the full black fog of war. I won’t lie. It makes me very anxious. You know what is coming and every move becomes very risky. But when it's slightly visible, the game feels softer and less stressful. As it is right now, I don't even know which I prefer again. Sometimes I...
I played a game where the resources is infinite. Honestly it became very boring quickly. There is no tension, no pressure, just to build and chill. But when resources are scarce? It's more engaging. You will fight for every little thing. That kind of struggle makes the game more alive.
I've been noticing one thing. That sound when you finished building your unit and getting “ready” just hit differently. Or when your resources are complete. That sound feels very calming. Little things like that can give you satisfaction. Sometimes those sounds can even keep you hooked. What do...
Last month, I was playing two different RTS games back to back and something just hit me. Why can't they just combine the best parts? One has a very amazing battles, the other has a very clean economy system. If we put both together, that will give a perfect game already, but no, every dev wants...
Sometimes I still think about one mission that I lost. After like 40 minutes of perfect play, one little mistake destroyed everything. I just stare at the screen devastated. There is no save point, no mercy. I had to start all over again. Which game remind you that effort does not always...
I opened one strategy game and when I saw the tech tree, I was weak.🤣 There are too many options, too many paths and I got so confused. Sometimes a simple system is better. But again, the simple ones can be very boring too. So which one do we even want?
I was just about to sleep around 1am and said “one more turn”. Next thing, it's 4:30am. There are some games where you would think that you are in control, next thing something new will happen and you will find yourself playing continuously. 🤣Some of the RTS games can hook you without even...
I play with music on and I don't even realize the enemy flanked me 😂 but when I switched off the music, everything becomes clear again. Playing games without music just feel dry sometimes. So, do you think it’s proper to focus on enjoying the vibes or focus on the game and win?
I had a match now and I noticed something. My full army would just scatter when the enemy attacks. So, if there is no quality, those numbers don't mean anything. But at the same time, few elite soldiers will still get overwhelmed if the pressure is too much. Which one do you prefer?
I’ve been on one RTS mission and this AI ally nearly ruined everything. That guy was hoarding resources aggressively, but once the enemy showed up, he disappeared. It feels like playing with an AI ally is a punishment, it doesn't provide support anymore. Sometimes I wonder if developers actually...
The most unrealistic thing is how smoothly everything works. No delays, everything goes smoothly. In real life, you would come across difficulties here and there. But in these games, you click once and everything obeys immediately. It's a very inspiring fiction. Sometimes I play and just laugh...
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