Trapping AI with walls is interesting but my own favorite is making them attack one heavily defended position over and over. Old RTS AI can be quite stubborn.
Give me cartoony RTS any day. Those games have character. You remember those crazy voice lines and ridiculous units? That's the kind of thing that sticks with you years later. Most realistic military games also try too hard to look serious. Graphics can age but if the gameplay is fun , it lasts...
Remasters are good when developers actually respect the original game. Some companies just increase resolution and start increasing the prices of the game. The funny thing is that some 20-year-old RTS games still have that deeper gameplay than many new releases.
They absolutely are. Struggling was part of the experience. You lost badly, learned something and came back stronger. Now some games explain every tiny thing before you even start. Complexity isn't always bad if it rewards effort. That's what kept many older RTS communities alive for years.
Red Alert deserves a comeback more than almost anything else. Modern games take themselves too seriously. I stopped getting excited about many newer RTS titles. They don't feel challenging.
I know StarCraft fans will fight me for this, but Age of Empires aged better for casual players. The pacing feels more realistic. You can build, explore and recover from mistakes. StarCraft feels like it was designed by people who got a lot energy, they are aggressive. I respect the skill...
I think modern studios are too afraid of failure. Back then developers would throw crazy ideas into games and somehow create something very unique. Some features were unbalanced, some were ridiculous, but people still remember them decades later. Now everything feels tested, approved and...
I used to click everything manually and thought I was doing fine until I realised later. By the time I finished opening menus, my base was already under attack. That said, I still click icons sometimes when I'm relaxing. Hotkeys are efficient, but they make gaming feel like a chore sometimes.
Yes, I support permanent ban straight. Strategy games depend on information. Once somebody can see everything on the map, the whole competition becomes pointless. I think we should allow games to be one place where skill actually means something.
Those players deserve an award for wasting people's time. I once spent almost twenty minutes hunting one hidden unit because the guy refused to accept defeat. At some point I wasn't even having fun anymore. So, losing is part of the game. The mature thing is to learn and move on.
I still type GG even after getting absolutely destroyed. That said, some winners know exactly how to test your patience. Even saints have limits they can take. I remember one guy doing that repeatedly until the entire lobby stopped inviting him. Funny enough, he later complained that nobody...
Ranked ladders started feeling like a second job to me. After dealing with stress, the last thing I need is another source of stress. Custom games have personality. People try nonsense strategies, laugh at mistakes and move on. Ranked matches can make one bad evening worse. You lose a few points...
The worst one for me is players who start blaming everybody before the match is even over. Some people lose one battle and immediately speaks about why their teammates are useless..
I still watch old RTS tournaments more than some modern esports. I remember copying a pro strategy I saw online and losing almost every match afterward. Watching experts and actually playing are two different realities.
Rushing is absolutely a fair game. I used to complain about rush strategies too until somebody destroyed me repeatedly with them. After enough losses, I stopped blaming the tactic and fixed my defenses. That's how improvement works.
People worship APM too much. I've seen players clicking like their keyboard owes them money and still making terrible decisions. Strategy always beats meaningless speed. My APM was never impressive, but I focused more on timing and positioning.
Give me 4v4 any day. It's simply better. In 1v1, every mistake feels like an exam. One wrong move and somebody is already typing nonsense in chat. Team games are tough but that's the fun. Somebody is begging for resources, another teammate has disappeared, and somehow you still find a way to win.
Mercenary units are fun until the developers get carried away. I like them because they create those unexpected moments everyone talks about after the match. The problem starts when the entire game revolves around rushing to hire one overpowered unit. Then that strategy disappears. A small...
Zerg was somehow difficult back in the day. Everybody watches pro players and thinks it looks easy until they try it themselves. One second you're feeling like a genius, next second your base has disappeared. I remember spending an entire weekend trying to improve and still getting destroyed...
This copy-and-paste faction trend is one of the reasons I lose interest quickly. If every faction has the same tank, same soldier and same strategy with different colours, what's the excitement? I was literally talking about this today. Back then, choosing a faction actually meant choosing a...
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