I want the normal speed all day. Those pro players run games like something is chasing them. i just want to enjoy the match. The fast speed feels impressive but half the time people are reacting, not thinking.
I might be in the minority, but I care more about replayability than graphics now. Plenty of newer RTS games only look beautiful for one week then they become boring later. Any RTS that keeps me coming back months later deserves the respect.
Some opponents defeat themselves unknowingly honestly. One guy rushed my base so badly that I already accepted my fate. The guy then started feeling too confident instead of finishing the match. Then, I quietly rebuilt and turned everything around 😂. Since then, I don't surrender mentally too...
I actually think low unit caps sometimes make RTS more strategic. Anybody can spam 500 tanks if the game allows it, but not everybody can decide which 50 units are worth keeping alive. The only annoying part is when the cap is so low that you spend half the game deleting the units.
I still reinstall Generals once in a while 😂. There's something about those old Command & Conquer games that modern releases struggle to capture. You install, launch and start having fun immediately. There is no constant updates and no account linking drama.
I still think Warcraft III has a strong case. Not just because of the nostalgia. The game created memories. Even people who stopped gaming years ago still remember specific heroes, maps and moments and that's rare.
Hype trailers have collected many victims. I remember downloading a sequel everybody was praising, only to discover that half the depth from the older game was missing.
RTS on mobile is not easy to play at all. They squeeze the whole strategy game into a tiny screen then expect precision. One accidental tap could make your army march into disaster. I still prefer the mouse and keyboard.
I spent ridiculous hours inside map editors back then. There were days I never even launched a proper match. I would just build a nonsense maps with hidden ambushes and impossible choke points..
Mental Omega was not a mod, that thing felt like a full sequel 😂. I remember installing it and wondering how fans managed to create something that was has polished for free. Most of the companies will package it as premium DLC, meanwhile modders were adding entire factions and campaigns. The...
Developers that fight modders are fighting free labour. Look at how expensive gaming is now and yet communities still volunteer their time to improve games. Release the tools and let people do their best with it. Some of the best experiences I've had came from fan-made content, not the official...
Tower Defense maps gave average players like us hope. In a standard RTS, some guy with 500 APM will turn your base into pure history. But Tower Defense felt different. Honestly, some custom Tower Defense maps were more fun than the official campaigns.
To be honest, some fan communities deserve salaries. There are games the developers abandoned faster. Then fans come in and repair the bugs, improve balance and even add content. That's the passion. One old RTS I played became stable only after installing a community patch. Without those...
Your cousin is playing the long game. I always think I'll be aggressive too until one hidden enemy force wipes everything I've built 😂. I attack only when I know what is waiting for me. The funny part is that defensive players look boring but they usually end up winning.
Baiting enemies into hidden artillery feels like the best strategy 😂. That kinds of move are so painful, even more than normal defeat because you know you walked into the trap yourself. RTS games really need those sneaky moments.
Pathfinding in old RTS games was a big challenge. I used to shout at the monitor like the units could hear me. The annoying part is that we still love those games. Maybe because the flaws became part of the experience.
I absolutely give names to certain units. Not all of them, but there is always that one survivor who refuses to die. The moment a unit survives the impossible situations repeatedly, it earns my reputation.
I once played a strategy game so long that I stood up twice to buy snacks and came back. It started feeling like a part-time job. The funny thing is that after all the hardwork, one tiny mistake decides everything. I still enjoy long games once in a while because they create stories you'll...
Some of my best wins happened when I was already prepared to lose 😂. That's why I do not like quitting early again. One careless move from your opponent can change the whole story.
Scouting is not underrated, it's actually one of the biggest reasons people win. Plenty of players focus on their own base like they don't have an opponent at all. I learnt that lesson the hard way years back.
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