When it comes to guns in games, the sound design is everything. If the gun doesn't sound well when you fire it, it could break the immersion. It's as simple as that.
Modern FPS is not all bad. Some still make sense, but the problem is oversaturation. Every year the same formula, same hype. If devs could take risk like before, things would be balanced.
This is exactly why i stopped hyping studios like before. All these big names can just crash overnight. Today it's BioWare, tomorrow it's another one. Gaming industry now is business first, then passion later.
It's quite interesting but I will advise that if you want to do it again, you need to choose wisely. MMO now is either grind or pay. They will hook you a little and then start demanding your time like it's a job. I once download one, after 3 days i uninstalled it
The multiplayer can be very successful if they focus on co-op and not competition. The problem is that most of the developers overdo monetization. If they keep it balanced, it would make sense.
Talk is cheap but reality is a lot different. Optimization claims always sound nice till you start playing. 60FPS on paper does not mean stable experience for everybody. Especially if your setup is not top tier.
Liife already has enough mystery, I don't need one weird game to add to it😂. All this “something might happen” marketing is just a hype most of the time. If the game is not solid, they will know how to package it, to make it look nice. 😂
I think we should not overrate these “small studios” too much. Sometimes, they have a very loyal fans because the expectations are quite low, not because they are perfect. We all know that the big studios are busy chasing money and that is understandable because that same money is actually used...
The challenge is the whole point. If everything is easy, where is the satisfaction? I understand that time constraint very well, especially for people that are busy like me. but still, skipping the core parts feels wrong. Games should balance difficulty, not remove it entirely.
I don't think all the old game needs a sequel. Sometimes they will just spoil the good memory we had. Prototype was fun, yes, but gaming has change. If they didn't do the needful properly, it will just feel repetitive.
Pressing a random button on the screen is not a skill, it's a reflex test. And if you miss it, you would repeat the long scenes again. I don't think I have that patience. If the combat is not strong, don't hide it with cinematic tricks. This is exactly why I stopped enjoying some action games
This “reset” thing was wishful thinking. These companies have tasted easy money, they won't suddenly wake up to start doing passion project again. Total War problem is not about the direction alone, it's about trust. Once players feel cheated, it's a long journey back.
I tried one deep strategy game like that, after 1 hour, my brain just hangs like a bad network. 😂 I think I don't have the time to study games. Moreso, games are suppose to make us feel relaxed, not turn us into an analyst. 😂
Sometimes, having lesser features is more engaging. Adding more systems doesn't mean better gameplay. The developers like to stack up the features, forgetting about stability and balance which is also very necessary.
That start small idea can be very tiring, honestly. Sometimes I just want to start in a powerful way and enjoy the strategy without any stress. That slow buildup is not for everybody, especially if you have a limited time.
Stellaris updates always sound better than the actual gameplay sometimes 😅. I was literally talking about this today, I installed one update, next thing, my computer started lagging. All these new features are sweet but they pile up the complexity of the game. Not everyone has that high-end PC...
AI is not even my main problem. For me, it's the time-wasting mechanics. Some games would just drag for no reason. They have endless micromanagement and nothing meaningful. You will spend hours clicking, not actually thinking about strategy. That one is more tiring than a bad AI.
I think nostalgia is deceiving people 😅. Some of those old games we praise today, if you play them now, you will be annoyed because you might not enjoy them. I tried to play a classic game and the controls just felt like a punishment. Modernizing them is not always bad, sometimes it’s a necessity.
Text-based games is not a patience issue, it's a boredom issue 😅 Our attention span has reduced but also the standards has improved too. People want visuals, immersion, something to hold their mind. Deep strategy is good, but if presentation is not engaging, you would get tired soon.
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