I've been playing with the full black fog of war. I won’t lie. It makes me very anxious. You know what is coming and every move becomes very risky. But when it's slightly visible, the game feels softer and less stressful. As it is right now, I don't even know which I prefer again. Sometimes I...
I played a game where the resources is infinite. Honestly it became very boring quickly. There is no tension, no pressure, just to build and chill. But when resources are scarce? It's more engaging. You will fight for every little thing. That kind of struggle makes the game more alive.
I've been noticing one thing. That sound when you finished building your unit and getting “ready” just hit differently. Or when your resources are complete. That sound feels very calming. Little things like that can give you satisfaction. Sometimes those sounds can even keep you hooked. What do...
Last month, I was playing two different RTS games back to back and something just hit me. Why can't they just combine the best parts? One has a very amazing battles, the other has a very clean economy system. If we put both together, that will give a perfect game already, but no, every dev wants...
Sometimes I still think about one mission that I lost. After like 40 minutes of perfect play, one little mistake destroyed everything. I just stare at the screen devastated. There is no save point, no mercy. I had to start all over again. Which game remind you that effort does not always...
I opened one strategy game and when I saw the tech tree, I was weak.🤣 There are too many options, too many paths and I got so confused. Sometimes a simple system is better. But again, the simple ones can be very boring too. So which one do we even want?
I was just about to sleep around 1am and said “one more turn”. Next thing, it's 4:30am. There are some games where you would think that you are in control, next thing something new will happen and you will find yourself playing continuously. 🤣Some of the RTS games can hook you without even...
I play with music on and I don't even realize the enemy flanked me 😂 but when I switched off the music, everything becomes clear again. Playing games without music just feel dry sometimes. So, do you think it’s proper to focus on enjoying the vibes or focus on the game and win?
I had a match now and I noticed something. My full army would just scatter when the enemy attacks. So, if there is no quality, those numbers don't mean anything. But at the same time, few elite soldiers will still get overwhelmed if the pressure is too much. Which one do you prefer?
I’ve been on one RTS mission and this AI ally nearly ruined everything. That guy was hoarding resources aggressively, but once the enemy showed up, he disappeared. It feels like playing with an AI ally is a punishment, it doesn't provide support anymore. Sometimes I wonder if developers actually...
The most unrealistic thing is how smoothly everything works. No delays, everything goes smoothly. In real life, you would come across difficulties here and there. But in these games, you click once and everything obeys immediately. It's a very inspiring fiction. Sometimes I play and just laugh...
Early games are more fun for me. I wont lie because everything is still fresh at that stage. Late games can be very stressful sometimes. There are too many things to manage, plus if you mess up early, you would suffer quietly. The early stage has that clean vibes and you are in control too...
I don't roleplay at all. Any time I get into a game, I don't play as a leader. I just play anyhow, sometimes reckless, sometimes calm depending on my mood. Sometimes I would chill, build the economy like I am a governor planning the city.🤣 All in all, I think it depends on my mood. That is what...
I always pick a faction based on fun, not even the strength. If their buildings doesn't look clean, I will not be interested at all. I just want that futuristic glow and a smooth design. There was a time I picked a faction just because their base looked like something from a movie, the next...
The so-called “hero units” are just developers trying to impress lazy players. I remembered a game where a single hero was doing the work of an entire army. It was very realistic indeed, in fact too realistic for my liking. Strategy games should be about systems, not one overhyped champion...
I start slow, but once I reach the middle of the game, it becomes a full aggression. Early in the game, I usually do my calculations, build gradually because one mistake can wipe out every other thing. But as I progressed, I don't think too much again, because I already have a solid plan on...
This has been a very common question. Even me, I am not too fast but I still enjoy slower paced RTS games. It must not necessarily be of the StarCraft speed type. I just pick games that focus more on planning not speed and I am very okay with them.
The issue of “luck” is a big one in strategy games and it is where many developers deceive us. Strategy games are supposed to reward your hardwork, not luck. I remembered how my well-planned attack failed because of one random nonsense. If I wanted that kind of uncertainty, I would play some...
I don't like the unit that spoils the balance of the game. I remember the RTS I played that time, there was a heavy tank and once you have 5 of them, the game is over already. All the enemies would run for cover.🤣 Since that day, I don't trust “overpowered” units anymore. They will make the...
Any time I open a new strategy game, the first thing I did wasnt even looking the tutorial, I went straight to the settings to reduce the graphics 😂. My laptop is not a gaming beast.🤣 It's of low spec. Then I checked the controls. After that, I would zoom the map and admire things before the...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.